Notes - 11/1 Crew Run
Hey y'all -
Here are the notes for the Crew Run. I'm sure you felt it...not our best work. That said, I think you know I feel runs like this are necessary to bring our attention and work ethic back, focusing us on the work to be done. Take the notes in, and if you've any questions, come find me!
Ian - Watch anticipating the doorbells...react
Orie - Check your angle on your entry position...make sure you can see a solid 1/3 of the audience
Savy - Beautiful entry...good beats, well established
Joeyy - Great energy...make sure to ground and grow your neurotics as the tension builds. Don't start at an 8, 9, 10
All - Work to match Joeyy's stakes, energy, and intensity!
Elodie - Cut off the dog barks when Ian says 'Sit!' (pg. 12)
Ian - Save your 'Good Evening' to Scarlett/Plum until after the music cue
All - You're anticipating cues and jokes...watch out for this
Aspen - Wait until the cart crosses until you speak (pg. 14)
Ian - Wait until the second gong to continue your lines (pg, 15)
Marissa/Molly - Start the dining change AS they're crossing out of the lounge
Marissa - Slow your entry...make it very deliberate until 'Dinner is served'
Guests - Take a beat to look at each other after Marissa's 'Dinner is served'...then bustle to your seats
SMs - Let's angle the table and respike for the dining room
Connor - Support your voice throughout...got low and quiet several times
Orie - Slow up 'Wadsworth, we've all had enough of this...'
All - Leave your spoons on the table, not the bowl...the bowls fit under the riser
Props - Fill the folder
Ian - Put the Confidential envelope and folder on the drinks cart rather than the floor
Savy - Push Connor when he slides over away from Aspen
All - Take a beat when Mustard crosses to the chair in order to watch in disbelief
All - Missed beats: 'Cut off his...you know', 'Naked Alibi', and 'In public, to kill'
Connor - Keep his fear and stakes genuine!
Corinna - Remember to keep your register as low as you can with good technique and comfort
All - Make the collective decision to sit after Boddy asks you to
Ian - Remember who gets what weapon...
All - Remember it's 'sting - weapon reveal'...be specific
Ian - Don't overplay the suave and sophisticated acknowledgement
All - Remember, it's 'Now - Scream - Gunshot - Scream - Lights - Final Scream'
Connor - Too loud (pg. 33)
SMs - Spike the study module
Orie - Check your rate of speech and diction when you get shout-y
Corinna - Hold the lead pipe in your looped-over hand and against your head
Cass - Wait to continue your lines until Ian stops hyperventilating
All - We'll fix the Boddy-to-the-study transition
All - Sustain your stakes and energy...you're all at risk!
Ian - Let the music play for a beat or two longer before taking the key to the door
Ian - Let's work the 'Eeny, Meeny, Miney...No' beats
Ian - Simplify the 'No one in their right mind would be alone...'
All - We'll solve the library/evidence problem
Cass - Make sure to see the 'Trap door' down the hall, not in the space
Cass - Orie has to go down the ladder first...we'll work
Ian - Overplaying your face, again (pg. 56)
Ian/Eden - You can't come back onstage until Cass makes it back to the lounge (pg. 58)
All - Beats are: Open door - Music - Cop looks around - Music drops - Guest speaks
Eden - Speak up...too quiet in lounge at least
All - Open the library farther
Molly - Can't crash to the floor on your strangulation...too close to the edge
Molly - You don't need to be up there during the group Billiard Room scene
Sebastian - Don't anticipate your cutoff...continue singing until you get shot
All - More bustle from the kitchen to the study (pg. 65)
Molly - Get your scream right during the monologue
All - 'Ze Cook!' line and beat were EXACTLY the timing we're after on these jokes!
Ian - Watch rushing your tempo past where we can understand you
Ian - Don't sit for the Canoe lines
Savy - Take a beat after 'Heaving Breaths' before your final line
Ian - Overplaying again...this time on the pun-oriented lines (pg. 71)
All - Don't move until Ian snaps to start a final rewind...just stare in disbelief
Ian - Make a more clear physical shift from Wadsworth to Boddy to go with your voice
Connor - Love the shuffling dodge of the bullet...clearly watch it, though, from gun past your body
Connor - When you hear the guests gasp at Ian stalking you, fully extend your hand with the pistol
Connor - Too close to Ian for final shot
All - Can't use the song...but it was fun!
Ian - Keep your improv focus on the fact he's dying...really focus on cliches and tropes we see when movie characters are dying
Curtain Call - Work your attacks...have fun and mean them, timing-wise, or we'll have to pull them. Very slow and unfocused

Comments
Post a Comment